![]() ![]() Sometimes, you’ll find this file directly within a game’s installation directory. SDL (or SDL2) -based games use a controller database file for adding support to various joysticks. It is used by video playback software, emulators, and popular games including Valve‘s award winning catalog and many Humble Bundle games. ![]() Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. Instead of trying to word this myself, I’ll let the official web site‘s description explain what it does: Most, if not all games in your Steam library use what is called Simple DirectMedia Layer (SDL). He would probably answer your questions better than I can if you get stuck. So I have an alternative solution here.īefore I get started, I would like to give my personal thanks to Reddit user rohitn for his patience in putting up with all of the questions I had in getting this to work and for his extensive knowledge of GNU/Linux. Apparently some of you are able to reconfigure your controls through BPM, but am I the only exception to this? All I can do is see which controllers are connected. Matter of fact, it’s not too difficult to get set up. is it possible to play a game with a generic gamepad without having to resort to BPM?Ĭan’t say I would be writing this article if there wasn’t a way. I know music can get turned off, and the browser only serves as a quick thing when you need it, but it’s still pretty bad. I want to be able to access a game’s discussion board without having to use that ugly, super-buggy web browser that offers little-to-no customization, records your browsing history with no option to turn it off, a bit tedious to multi-task with, and not compatible with any add-ons, while hearing creepy-rear-end music in the background. Plus, navigating with the BPM interface isn’t the most comfortable thing with me. It’s possible to use SteamOS or just launch Steam in Big Picture Mode (BPM) and most games will now work with the gamepad, but it’s a bit of a pain to have to do that, then reconnecting your controller while in-game, then restarting the application every time you want the support. ![]() This is because your gamepad is classified as generic, and only a small handful of games support these. Heck, even if you bought that shiny new $60 Xbox One controller, you’re going to be bummed to find out you can’t play DiRT Showdown with it. Some gamepads aren’t officially supported in the Linux kernel. What’s going on here? You’re not going to resort to Windows now, are you? I hope not. Now that you finally have the opportunity to try them out by inviting your drunk penguin buddies over for a game of Gang Beasts, they, out of their half-consciousness, recognize the controller works to a certain extent, but the buttons are not mapped in the right places, with no easy way to remap the controls. Or, you have a couple of spare controllers that have been on the shelf for the past six months. So, you were pressured by that GameStop employee to buy that cheap, store-branded knockoff controller…then when you get home and try it on your GNU/Linux PC, nothing happens, even though jstest can detect it. ![]()
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